Tuesday, May 12, 2009

The Rig pt.1

I knew that, form the design oif my character, I was going to run into problems. He has kind of a sacky shape. And making something in CG that's flexible and rubbery can be hard.

My main goal was to make a rig that was flexible enough that I could fake my way through breaks and limitations. There were lots of times where the hands and arms just weren't working right, but having that extra bendy control helped me to sculpt the pose I needed!

Again, these images are form my thesis booklet for the school.

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